# preferredTitle
Associate Dean for Research and Creative Works. School of Performance, Visualization & Fine Arts

# positions[].label
Associate Dean for Research and Creative Works, PVFA

# positions[].organizations[].label
College of Performance, Visualization and Fine Arts

# positions[].organizations[].parent[].label
College of Performance, Visualization and Fine Arts

# overview
Ann McNamara is the Associate Dean for Research and Creative Works in the School of Performance, Visualization & Fine Arts and a professor in the Visualization program at Texas A&M University. Her research focuses on the advancement of computer graphics and scientific visualization through novel approaches for optimizing an individual's experience when creating, viewing, and interacting with virtual and augmented spaces. She is the director of the VIVID (Visceral Intersensory Visualization & Information Design) Lab, a collaborative research lab that engages multiple modalities and delivery mechanisms for presenting data. She is the recipient of an NSF CAREER AWARD entitled "Advancing Interaction Paradigms in Mobile Augmented Reality using Eye-Tracking."

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
Visualization Design And Evaluation Methods

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
35 Commerce, Management, Tourism And Services

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4009 Electronics, Sensors And Digital Hardware

# keywords[]
5102 Atomic, Molecular And Optical Physics

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
3505 Human Resources And Industrial Relations

# keywords[]
35 Commerce, Management, Tourism And Services

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
Visualization Design And Evaluation Methods

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
35 Commerce, Management, Tourism And Services

# keywords[]
35 Commerce, Management, Tourism And Services

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
1.1 Normal Biological Development And Functioning

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
35 Commerce, Management, Tourism And Services

# keywords[]
4603 Computer Vision And Multimedia Computation

# keywords[]
4607 Graphics, Augmented Reality And Games

# educationAndTraining[].organization.label
University of Bristol - (Bristol, United Kingdom)

# educationAndTraining[].organization.label
University of Bristol - (Bristol, United Kingdom)

# educationAndTraining[].organization.label
Trinity College Dublin - (Dublin, Dublin, Ireland)

# awardsAndHonors[].label
Faculty Early Career Development (CAREER) Program

# publications[].label
Gaze Direction in a Virtual Environment Via a Dynamic Full-Image Color Effect

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].label
Information Placement in Virtual Reality

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Investigating the use of eye-tracking for view management

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
The Effect of Tiled Display on Performance in Multi-Screen Immersive Virtual Environments

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].label
Crowd sourcing memory colors for image enhancement

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Exploring the use of memory colors for image enhancement

# publications[].publisher
SPIE, the international society for optics and photonics

# publications[].label
How does a computer know where youre looking?

# publications[].label
Visual Perception in Realistic Image Synthesis

# publications[].label
Enhancing Workers' Vigilance to Electrical Hazards through a Virtually Simulated Accident

# publications[].publisher
American Society of Civil Engineers (ASCE)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Using eye tracking to investigate important cues for representative creature motion

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Using Python scripting to enhance workflow in Autodesk Maya

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Building Maps on the Web Using RStudio, Leaflet, & Shiny

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Evaluating performance in tiled displays

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Believability in simplifications of large scale physically based simulation

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Attention-aware rendering, mobile graphics and games

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Impact of subtle gaze direction on short-term spatial information recall

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Mobile User Interfaces based on User Attention

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Glance-Box: Multi-LOD Glanceable Interfaces for Machine Shop Guidance in Augmented Reality using Blink and Hand Interaction

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Guiding attention in controlled real-world environments

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Subtle gaze manipulation for improved mammography training

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Impact of subtle gaze direction on short-term spatial information recall

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Perception in graphics, visualization, virtual environments and animation

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
AR browser for points of interest in disaster response in UAV imagery

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Information Placement in Virtual Reality

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Evaluating performance in immersive displays

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Holo-Box: Level-of-Detail Glanceable Interfaces for Augmented Reality

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Using Eye Tracking to Improve Information Retrieval in Virtual Reality

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Additional Insights: Using Eye Tracking and Brain Sensing in Virtual Reality

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Search task performance using subtle gaze direction with the presence of distractions

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Improving search task performance using subtle gaze direction

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Judgments of Object Size and Distance across Different Virtual Reality Environments: A Preliminary Study

# publications[].label
Unleashing the Power of Python in Autodesk Maya

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Enhancing art history education through mobile augmented reality

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Exploring the effect of tiling on large displays

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Mobile Augmented Reality: Placing Labels Based on Gaze Position

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Exploring perceptual equivalence between real and simulated imagery

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Understanding Spatial Abilities and Spatial Strategy under Extreme Visual and Gravitational Environments

# publications[].publisher
American Society of Civil Engineers (ASCE)

# publications[].label
Subtle gaze manipulation for improved mammography training

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Exploring visual and automatic measures of perceptual fidelity in real and simulated imagery

# publications[].publisher
Association for Computing Machinery (ACM)

# researcherOn[].label
FW-HTF-RM: Augmenting Spatial Cognition Capabilities of Future Workforce to Enhance Work Performance in Altered Environments Using Virtual Reality

# researcherOn[].awardedBy.label
National Science Foundation - (Arlington, Virginia, United States)

# researcherOn[].label
Hcc-GV: Small: Generating Animal Avatar Animation With Specific Identifiable Traits Based Upon Viewer Perception of Real Animals

# researcherOn[].awardedBy.label
National Science Foundation - (Arlington, Virginia, United States)

# researcherOn[].label
Career:  Advancing Interaction Paradigms in Mobile Augmented Reality Using Eye Tracking

# researcherOn[].awardedBy.label
National Science Foundation - (Arlington, Virginia, United States)

# organizations[]
College of Performance, Visualization and Fine Arts

# schools[]
College of Performance, Visualization and Fine Arts

# inTheNews[].label
How does a computer know where you’re looking?

# inTheNews[].label
Why Virtual Reality is not like the movies

# etdChairOf[].label
Labib, Rania (2019-12). Façade Internet of Things (FIoT): A Human-Sensing,Two-Façade Communication Approach to Achieve Glare Reduction, Optimized Daylighting, and Solar Energy Collection. Doctoral Dissertation.

# etdChairOf[].label
Sharpe, Ryan Davis (2019-05). Camera Placement Utility for Dialogue Sequences. Master's Thesis.

# etdChairOf[].label
Cureton, Spencer (2013-05). Using Fourier Analysis To Generate Believable Gait Patterns For Virtual Quadrupeds. Master's Thesis.

# etdChairOf[].label
Mitchell, Schaefer Aron (2017-08). Procedural Surface Weathering of Cultural Stone Through Physically Based Mesh Deformations. Master's Thesis.

# etdChairOf[].label
Deotale, Punit Ashok (2011-05). Development and Usability Evaluation of an E-learning Application Using Eye-tracking. Master's Thesis.

# etdChairOf[].label
Gobeli, Chelsey Nicole (2018-05). The Effects of Reference Frames on 3D Menus in Virtual Environments. Master's Thesis.

# etdChairOf[].label
Smith, Mason Andrew (2018-05). Virtual Reality Gaze Direction via a Dynamic Real-Time Color Effect. Master's Thesis.

# etdChairOf[].label
Suther, Sarah Ann (2019-08). An Analysis of Pipeline Technology Update Practices. Master's Thesis.

# etdChairOf[].label
Burke, Eric (2015-08). The Wearable Instrument Approach For Pilots. Master's Thesis.

# etdChairOf[].label
Xu, Qinghong (2018-12). Effects of Character Guide in Immersive Virtual Reality Stories. Master's Thesis.

# etdChairOf[].label
Gobeli, Chelsey Nicole (2018-08). The Effects of Reference Frames on 3D Menus in Virtual Environments. Master's Thesis.

# etdChairOf[].label
Walker, Megan (2015-08). Realistic Aging of Materials in Computer Graphics. Master's Thesis.

# etdChairOf[].label
Parsons, Melissa Renee (2017-12). Usage Based Materials by Simulating Layered Imperfections. Master's Thesis.

# etdChairOf[].label
Feng, Xianmin (2019-05). V-Sphere Rubik's Bookcase Interface for Exploring Content in Virtual Reality Marketplace. Master's Thesis.