# title
Improving Learning of Digital Systems Concepts Using a Video Game

# abstract
American Society for Engineering Education, 2016. Student interest in physical and mathematical sciences and engineering has been steadily declining, and a need to reverse this trend and improve students' STEM education in K12 and college has been cited by a multitude of governmental, independent, and industry organizations[1-3]. At the same time, tremendous growth has occurred in the computer and video game industry, particularly among teenagers. It is now a multi-billion dollar industry, with an annual growth rate that far exceeds the growth of the entire U.S. economy[4]. The Entertainment Software Association[5] reported U.S. computer and video game sales grew from $7.0 billion in 2005 to well over $10.0 billion in 2010.

# publicationVenue.label
ASEE Annual Conference and Exposition, Conference Proceedings

# publicationOutlet
2016 ASEE Annual Conference & Exposition Proceedings

# nameOfConference
2016 ASEE Annual Conference & Exposition Proceedings

# authors[].organizations[].label
College of Education and Human Development

# authors[].organizations[].label
Texas A&M Engineering Experiment Station (TEES)

# publisher.label
American Society for Engineering Education

# authorList[]
Butler-Purry, K., Oren, M., Pedersen, S., Foreman, J., Obiomon, P., & Katangur, A.