# preferredTitle
Interim Dean, School of Performance, Visualization & Fine Arts

# overview
My research interests include the use of 3D computer graphics in design, entertainment, and education. This includes motion and control systems for digital characters, tools and pipelines in collaborative production environments, real-time graphics, procedural methods for design, and the visual design of interactive educational software. I have a professional background in visual effects production for films. Specifically, my work focused on the creation and performance of digital creatures in visual effects-heavy tentpole films.

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# educationAndTraining[].organization.label
Texas A&M University - (College Station, Texas, United States)

# educationAndTraining[].organization.label
Kilgore College - (Kilgore, Texas, United States)

# educationAndTraining[].organization.label
Texas A&M University - (College Station, Texas, United States)

# publications[].label
Approaches for immersive media curriculum implementation

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
GPU-based Motion Matching for Crowds in the Unreal Engine

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Cloth animation for Star Wars: Episode I The Phantom Menace

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Creature wrangling and enveloping for Star Wars: Episode I The Phantom Menace

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Contributions to Adult Learning by Combining Expert Systems and Optical Data Storage Technologies in Computer-Assisted Instruction

# publications[].label
A Study of Mobile Augmented Reality for Motor Nerve Deficits in Anatomy Education

# publications[].label
Multi-institutional Collaboration in Delivery of Team-Project-Based Computer Graphics Studio Courses

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
3-D Computer Animation vs. Live-Action Video:  Differences in Viewers Response to Instructional Vignettes

# publications[].publisher
Society for Information Technology & Teacher Education

# publications[].label
A framework for evidence based visual style development for serious games

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Taxonomy of digital creatures: interpreting character designs as computer graphics techniques

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
InNervate AR: Dynamic Interaction System for Motor Nerve Anatomy Education in Augmented Reality

# publications[].publisher
Consortium for Computing Sciences in Colleges

# publications[].label
A Path To Constructing A Diverse Future In Digital Media Arts

# publications[].label
InNervate Immersion: Case Study of Dynamic Simulations in AR/VR Environments for Learning Muscular Innervation

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Evaluation of Students Skills in Remote Collaboration for Creative Problem Solving in Computer Graphics

# publications[].label
Character rigging, deformations, and simulations in film and game production

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
The Expression of Gender in Synthetic Actors: Modeling and Motion Control Over Invariant Perceptual Cues Leading to Gender Recognition

# publications[].label
Using eye tracking to investigate important cues for representative creature motion

# publications[].publisher
Association for Computing Machinery (ACM)

# researcherOn[].label
Video Games in Engineering and Computer Science Education

# researcherOn[].awardedBy.label
National Science Foundation - (Arlington, Virginia, United States)

# researcherOn[].label
ETx-STEAM Network to Empower URM Middle School Students

# researcherOn[].awardedBy.label
Simons Foundation - (New York, New York, United States)

# researcherOn[].label
STTR: Human Machine Interface for Field of Light Displays (HMI FoLD)

# researcherOn[].awardedBy.label
Naval Sea Systems Command - (Washington D.C., District of Columbia, United States)

# researcherOn[].label
Pilot: Creative IT Project: Collaborative Undergraduate Computing Studios Facilitating Decentralized Participation

# researcherOn[].awardedBy.label
National Science Foundation - (Arlington, Virginia, United States)

# researcherOn[].label
Hcc-GV: Small: Generating Animal Avatar Animation With Specific Identifiable Traits Based Upon Viewer Perception of Real Animals

# researcherOn[].awardedBy.label
National Science Foundation - (Arlington, Virginia, United States)

# researcherOn[].awardedBy.label
Defense Advanced Research Projects Agency - (Arlington, Virginia, United States)

# streetAddress
Texas A&M University; Visualization; 3237 TAMU

# inTheNews[].label
In Tall Cotton: Q&A with Tim McLaughlin, Visualization Head at Texas A&M

# inTheNews[].label
Texas A&M VizLab head recalls work on 'Star Wars' film with Industrial Light & Magic

# inTheNews[].label
Texas A&M Visualization Grads Give An Insider’s Look At Digital World Building At SXSW

# etdChairOf[].label
Griffin, Christopher Corey (2010-12). Automated Vehicle Articulation and Animation: A Maxscript Approach. Master's Thesis.

# etdChairOf[].label
Davalath, Megha Nataraj (2011-05). A Rigging Convention for Isosurface-Based Characters. Master's Thesis.

# etdChairOf[].label
Kelly, Logan Scott (2014-05). Open Rigging Through XML: Character Setup Utilizing Metadata and Node Based Editing. Master's Thesis.

# etdChairOf[].label
Murphy, Krista Lea (2014-12). A Web-based Animation Authoring Application for Quadrupedal Characters. Master's Thesis.

# etdChairOf[].label
Howard, Heather Vernette (2011-12). Group Based Rigging of Realistically Feathered Wings. Master's Thesis.

# etdChairOf[].label
Hagan, Landon (2015-05). Spacial Groom. Master's Thesis.

# etdChairOf[].label
Low, Ser En (2014-05). Sketch-Based Animation Tool for Character Animation Intergrating into a Production Pipeline. Master's Thesis.

# etdChairOf[].label
Playle, Amber (2014-12). Gait Synthesis of Abnormal Gaits in Canines. Master's Thesis.

# etdChairOf[].label
Pena, Benito (2011-05). Performance-Guided Character Bind Pose for Deformations. Master's Thesis.

# etdChairOf[].label
Wheeler, Christopher R. (2009-12). An Automated System for the Creation of Articulated Mechanical Parts. Master's Thesis.

# etdChairOf[].label
Naugle, Nicholas D. (2011-12). BIM Principles to Practice: Using BIM to Create a New Model for Producing Animation. Master's Thesis.

# etdChairOf[].label
Ibrahim, Zaid Hamed (2018-08). The Stretch-Engine: A Method for Creating Exaggeration in Animation Through Squash and Stretch. Master's Thesis.

# etdChairOf[].label
Schwartz, Seth A (2015-05). Creating Procedural Animation for the Terrestrial Locomotion of Tentacled Digital Creatures. Master's Thesis.

# etdChairOf[].label
Zhou, Junze (2013-05). Perception Based Gait Generation for Quadrupedal Characters. Master's Thesis.