# positions[].organizations[].parent[].label
College of Performance, Visualization and Fine Arts

# overview
Philip's areas of interest include generative art, physical computing, sound art and music, complexity science, and art theory. _His work includes the artistic exploration of complex systems, and the development of art theory bridging the gap between the cultures of science and the humanities.

# educationAndTraining[].organization.label
Eastern Illinois University - (Charleston, Illinois, United States)

# educationAndTraining[].organization.label
School of Visual Arts - (New York, New York, United States)

# publications[].label
XEPA - autonomous intelligent light and sound sculptures that improvise group performances

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Real-time streaming of multichannel audio data over Internet

# publications[].label
Shot By Both Sides: Art-Science And The War Between Science And The Humanities

# publications[].publisher
Fundacio per la Universitat Oberta de Catalunya

# publications[].label
Real-time streaming of multichannel audio data over Internet

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
ESTABLISHING PARAMETRIC RELATIONSHIPS FOR DESIGN OBJECTS THROUGH TANGIBLE INTERACTION

# publications[].publisher
Education and Research in Computer Aided Architectural Design in Europe (eCAADe)

# publications[].label
XEPA - Autonomous Intelligent Light and Sound Sculptures That Improvise Group Performances

# publications[].label
Computational aesthetic evaluation: automated fitness functions for evolutionary art, design, and music

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Towards Ethical Relationships with Machines That Make Art

# publications[].publisher
Fundacio per la Universitat Oberta de Catalunya

# publications[].publisher
Schloss Dagstuhl - Leibniz-Zentrum fr Informatik, Germany

# publications[].label
Tangible Computing for Establishing Generative Algorithms - A Case Study with Cellular Automata

# publications[].publisher
Education and Research in Computer Aided Architectural Design in Europe (eCAADe)

# publications[].label
Shot By Both Sides: Art-Science And The War Between Science And The Humanities

# publications[].label
Computational aesthetic evaluation: steps towards machine creativity

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Managing color on the desktop, from scanned image to the printed page

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Developing stylized trees and landscapes inspired by eyvind earle

# publications[].label
Mini-XEPA: An Installation of Collaborating Intelligent Light and Sound Sculptures

# publications[].label
Tangible Computing for Establishing Generative Algorithms A Case Study with Cellular Automata

# publications[].label
Computational Aesthetic Evaluation: Past and Future

# publications[].label
I'm not there: extending the range of human senses to benefit wildlife corridors.

# publications[].label
The Problem with Evolutionary Art Is ...

# publications[].label
Developing a Tangible User Interface for Parametric and BIM Applications Using Physical Computing Systems

# publications[].publisher
Education and Research in Computer Aided Architectural Design in Europe (eCAADe)

# publications[].label
Complexism and the Role of Evolutionary Art

# publications[].label
Developing stylized trees and landscapes inspired by Eyvind Earle

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
The problem with evolutionary art is ...

# publications[].label
Artificial Intelligence and Problems in Generative Art Theory

# streetAddress
Texas A&M University; Visualization; 3137 TAMU

# organizations[]
College of Performance, Visualization and Fine Arts

# schools[]
College of Performance, Visualization and Fine Arts

# etdChairOf[].label
Murphy, Laura Kristine (2015-05). Procedural Generation and Rendering of Trees and Landscapes in the Style of Eyvind Earle. Master's Thesis.

# etdChairOf[].label
Monroe, David Charles (2014-08). A Materials Science Driven Pattern Generation Solution to Fracturing Computer Generated Glass for Films and Games. Master's Thesis.