# positions[].organizations[].label
College of Performance, Visualization and Fine Arts

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
Clinical Trials And Supportive Activities

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
Clinical Trials And Supportive Activities

# keywords[]
Networking And Information Technology R&d (nitrd)

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# keywords[]
4607 Graphics, Augmented Reality And Games

# educationAndTraining[].organization.label
Hong Kong University of Science and Technology - (Hong Kong, Hong Kong, China)

# educationAndTraining[].organization.label
Hong Kong University of Science and Technology - (Hong Kong, Hong Kong, China)

# educationAndTraining[].organization.label
Hong Kong University of Science and Technology - (Hong Kong, Hong Kong, China)

# publications[].label
Feeling Present! From Physical to Virtual Cinematography Lighting Education with Metashadow

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Exploring Spatial Hybrid User Interface for Visual Sensemaking

# publications[].label
MobileVisFixer: Tailoring Web Visualizations for Mobile Phones Leveraging an Explainable Reinforcement Learning Framework.

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].label
Let Every Seat Be Perfect! A Case Study on Combining BIM and VR for Room Planning

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].label
Multi-Role VR Training System for Film Production: Enhancing Collaboration with MetaCrew

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
ComputableViz: Mathematical Operators as a Formalism for Visualisation Processing and Analysis

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
VisTellAR: Embedding Data Visualization to Short-form Videos Using Mobile Augmented Reality.

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].label
Towards an Understanding of Distributed Asymmetric Collaborative Visualization on Problem-solving

# publications[].label
Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public Environments

# publications[].label
Augmenting Static Visualizations with PapARVis Designer

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Exploring Stage Lighting Education in Metaverse

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Understanding 3D Data Videos: From Screens to Virtual Reality

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].label
Echoes in the Gallery: A Collaborative Immersive Analytics System for Analyzing Audience Reactions in Virtual Reality Exhibitions

# publications[].label
Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults Explore and Learn Smartphone Applications

# publications[].label
Evaluating Layout Dimensionalities in PC+VR Asymmetric Collaborative Decision Making

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public Environments

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
ComputableViz: Mathematical Operators as a Formalism for Visualization Processing and Analysis

# publications[].label
Cinematography in the Metaverse: Exploring the Lighting Education on a Soundstage

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].label
Towards an Understanding of Distributed Asymmetric Collaborative Visualization on Problem-solving

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].label
MobileVisFixer: Tailoring Web Visualizations for Mobile Phones Leveraging an Explainable Reinforcement Learning Framework

# publications[].label
Augmenting Static Visualizations with PapARVis Designer

# publications[].label
Exploring Interactions with Printed Data Visualizations in Augmented Reality.

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].label
Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults to Explore and Learn Smartphone Applications

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Transforming cinematography lighting education in the metaverse

# publications[].label
Illuminating the Scene: How Virtual Environments and Learning Modes Shape Film Lighting Mastery in Virtual Reality.

# publications[].publisher
Institute of Electrical and Electronics Engineers (IEEE)

# publications[].label
I Cant Even Recall What I Bought: How Design Influences Impulsive Buying in Douyin Live Sales

# publications[].label
Hearing the Moment with MetaEcho! From Physical to Virtual in Synchronized Sound Recording

# publications[].publisher
Association for Computing Machinery (ACM)

# publications[].label
Exploring Interactions with Printed Data Visualizations in Augmented Reality

# organizations[]
College of Performance, Visualization and Fine Arts