# overview
My research looks at how specific characteristics of technologies (which some might refer to as features, affordances, or constraints) impact communication, interaction, and other behaviors between actors across business, educational, and social contexts. Additional academic interests include Information Systems pedagogy, and Human-Computer Interaction research and evaluative methods.

# educationAndTraining[].organization.label
Utica College - (Utica, New York, United States)

# educationAndTraining[].organization.label
Syracuse University - (Syracuse, New York, United States)

# educationAndTraining[].organization.label
State University of New York - (Albany, New York, United States)

# publications[].label
Cognitive Apprenticeship: Teaching Students How to Think Like an Expert

# publications[].label
The Intellectual Advancement of Human-Computer Interaction Research: A Critical Assessment of the MIS Literature (1990-2008)

# publications[].label
Information Studios: Integrating Arts-Based Learning into the Education of Information Professionals

# publications[].label
Where Dreams and Dragons Meet. An Ethnographic Analysis of two Examples of Massive Multiplayer Online Role-Playing Games (MMORPGs)

# publications[].label
Learning How to Teach: The Case for Faculty Learning Communities

# publications[].label
How to Teach Information Systems Students to Design Better User Interfaces through Paper Prototyping

# publications[].publisher
Journal of Information Systems Education

# publications[].label
Establishing Best Practices for Scholarly Research Based on the Tenets of Human-Computer Interaction

# publications[].label
Learning How to Teach: The Case for Faculty Learning Communities